![]() When used in conjunction with the excellent keying tools for separating a subject from its background, it’s possible to place live action elements among the particle effects. Video layers can be positioned in 3D space too. The results wouldn’t have been out of place in a professional production. Deflectors were put in place to create surfaces for the grass and mud to land on, and Bounce and Friction controls were used to specify how the particles interacted with these surfaces. The Forces controls were used to add gravity, a gentle breeze and an element of turbulence to the dust cloud. ![]() We used the Lifetime tab to simulate air resistance to slow down the dust and make it hang in the air.
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